import { _decorator, AssetManager, assetManager, Color, Component, Label, Node, ProgressBar, tween, Tween, screen, view, Size, Button, game, sys, Canvas, director, find, View, BufferAsset, resources } from 'cc';
import { UIComponent } from '../../../platform/ui/UIComponent';
import { bind } from '../../../platform/ui/UIDecorator';
import { GameCtx } from '../../GameCtx';
import { LogMgr } from '../../../platform/log/LogMgr';
import { EnterGameProgress } from '../../AppCfgs';
import { ResManager } from '../../../platform/resources/ResMgr';
import { PlayerData } from '../../data/player/PlayerData';
import { SceneMgr } from '../../../platform/scene/SceneMgr';
import { SceneDefine, ViewDefine, ViewLayerDefine } from '../../common/enums';
import { TbRoot } from '../../../platform/excel_table/TbRoot';
import AudioMgr from '../../../platform/audio/AudioMgr';
import { TimeMgr } from '../../../platform/time/TimeMgr';
import UIMgr from '../../../platform/ui/UIMgr';
import { scene_infos } from '../../static_config';
import BaseView from '../../../platform/ui/BaseView';




const { ccclass, property } = _decorator;

@ccclass('Scene_Battle')
export class Scene_Battle extends UIComponent {

    @bind(Label)
    loading_tip:Label;
    @bind(ProgressBar)
    loading_process:ProgressBar;
    @bind(Label)
    percent:Label;
}


